
- Battletech heavy metal date full#
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The DLC also comes with 7 classic mechs, ranging from the unassuming Flea to the rubber-necked Annihilator. The Bullshark even comes loaded with a special Thumper cannon, one of Heavy Metal's new area-of-effect weapons, using it to politely redraw a town map. “Once you leave your ego at the door and embrace the lore, rather than try and fight it, you realise you can do a lot of creative stuff without disrespecting anyone who’s contributed to this shared universe".Īs for why it's a whopping 95 tons? Art director Marco Mazzoni wanted it to be 95 tons "because there aren’t many 95 ton mechs in this part of the setting". The Bullshark is an absolute unit, a 95-ton Assault with a rugby player's build packing more autocannons than I can count.Īt PDXCon, producer Mitch Gitelman told our Nate that the team were very respectful of the 35-year history of the setting when designing a new mech. Heavy Metal lets Harebrained Schemes live my personal dream, leaving a permanent mark on BattleTech canon by creating their own bespoke mech. Might as well throw out the scales on this one - Heavy Metal's income roster includes some proper beefcakes to blast apart. BattleTech's third (and final, for now) DLC drops with seven classics alongside the bespoke new Bullshark, accompanied by enough new lasers, missiles and mortars to turn even the biggest steel titan into a smoking scrapheap.

Flashpoint brought in new multi-stage missions and Urban Warfare took the fighting to city streets, but this week's Heavy Metal DLC is all about those mechs. It never felt like a slog, but players should expect to earn their new toys before they get to play with them.BattleTech's expansions have been a little light on new murderbots.
Battletech heavy metal date full#
It’s definitely aimed at experienced players, as it’s full of long, grueling missions, and the new mechs players will face can annihilate an unprepared crew.
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The surprisingly deep campaign unfolds over a series of Flashpoint missions available after the main story concludes in campaign mode or any time in career mode. Players will encounter all of Heavy Metal's new gear in a mini-campaign that explains how all this technology showed up in the first place, but everything except the Bull Shark - which shows up half-way through - can be found without playing the added missions. Unlike the new unique equipment, these weapons can also be equipped on any mech, so they don’t lock players into using one of the new additions. Each is fun to use and can be game-changing if used well, but they require skill and a particular playstyle to be effective.

Other new additions include missiles that deal heat damage over time, a long-range shotgun, and the BattleTech’s first area-of-effect weapon. That makes it an incredible addition to a fast scout, but can easily lead to overheating behind enemy lines. Probably the most interesting is the COIL Beam, which does more damage the farther its wielder moves before using it, but also generates more heat. The new weapons in Heavy Metal tip the scales a little less, leaning more toward new tactical possibilities than sheer firepower. That puts players at a distinct advantage when they use them, and can make squaring off against them unexpectedly dangerous. On the other hand, they tend to throw balance out the window by giving the new mechs abilities that aren’t available to anyone else.

These bonuses are a welcome edition, making the new mechs feel unique and even imbuing them with a little personality. For instance, the Phoenix Hawk gets better performance out of its jump jets, while the Assassin ignores the evasion bonus that its targets get from moving, making it ideal for hunting light mechs. In a first for BattleTech, each mech also has a unique piece of equipment to reinforce its role. Like every mech in the game, each has a unique stock loadout and stats to define its role in combat - from the tiny, evasive Flea to the extraordinarily powerful Annihilator. These new mechs are more than just pretty metal faces. Related: BATTLETECH: Heavy Metal Expansion Preview (And Its 8 New Mechs) The new mech, the Bull Shark, is a 95-ton behemoth with a look that fits right in with the rest of the classic machines in the expansion. Die-hard BattleTech fans will recognize some of the most iconic mechs in the game - Annihilator, Archer, Assassin, Flea, Phoenix Hawk, Rifleman, and Vulcan.
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The expansion’s standout feature is the introduction of seven mechs from the BattleTech tabletop game, plus one designed exclusively for the video game. True to its name, Heavy Metal brings some of the heaviest metal in the BattleTech canon to its digital incarnation.
